Is There Such A Thing As Video Game Addiction?

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You may have considered the questions "Is there such thing as a video game addiction?" for either yourself or someone you love. They have been playing for many hours and seem more interested in the action than in what is going on in the real world or their school studies.

The quick response is to such a question is "yes a person can become addicted to video games". Although that is the quick answer, no explain many of the issues underlying the worries of video game addiction. Some researchers already are labeling such behavior it "Internet Addiction Disorder (IAD)". Although some people might researchers have a name for that phenomena, they do not have definitive data supporting the 'Internet Addiction Disorder' being a diagnosis. The research community remains to be debating the issue. The psychology field often views the behavior as connected with depressive or panic attacks, while downplaying the addiction aspect. Addiction experts consider the addictive behavior pattern and recognize the things they see. The body of research that exists that relates to video gaming has evolved using the criteria for gambling addictions. The 2 behaviors often share much in keeping.

Addiction experts know that a person can become dependent on many behaviors. Some behaviors possess a higher addictive potential than others. Any behavior that could rapidly change our mood and state of mind has a potential for addiction. Since gaming often includes repetitive behavior routines as far as that other areas of someone's life are suffering, it shares much that is similar to other addictions.

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One of the factors that makes game titles addictive is the action. Many games have fast action. When action occurs quickly, the system functions to reward anyone playing the game. Similar to gambling addictions the person is stimulated from the action occurring and wants more. Despite each of the activity occurring on screen, the real action is at their head. The person playing devises more ways to create more action. Despite every one of the activity observed at the control pad, the adventure going on in their head is even faster plus more intensive. There is major planning and problem solving going on in their head. Those wanting the adventure are actually seeking stimulation of the parts of their brain involved in their game play. Whenever the brain is stimulated, new brain cell connections are in place. Those new connections are in fact rewiring their brain and just how it processes information. Greater action and play, greater new neural connections are produced. The person playing the video games is literally rewiring their brain.

Should you could hook up a cat scan of a person's brain when they are playing video games, it would become very apparent what areas of the brain are being stimulated. The PET scan would also show the extent of this stimulation. The amount of brain chemicals hitting theaters is staggering. The addictionology experts who view 'video game addiction' from this perspective often see little difference in the brain activity of heavy video game users with those of gambling addicts.

Since neurotransmitters are more powerful than street drugs, the atmosphere change can be very dramatic. In many cases, the problem for the video gamer is more often related to depressed moods or anxiety, instead of the game play itself. It is suspected that the video gamers are choosing their play to 'self-medicate' or avoid unpleasant emotional mood states. Should you watch a video game addict, you will observe the mood altering facets of video games. The release of the neurotransmitters creates a visible mood change, and change in their thinking. Much like a person can become dependence on a street drug, they are doing so with their own self-produced chemicals. You'll see the drug/addiction seeking behaviors as well. Instead of "jonesing" for street drugs, they actively search for video games for their fix. It is not by accident that people reference World of Warcraft as "World of War Crack".

Unlike street drugs, drug screen won't provide indications of whether someone is hooked on video games. The addition of all the lights, sounds and vibrations improve the level of stimulation. Using the improvements in 3-D technology, how much stimulation provided by games has increased. Many gamers seek a complete sensory experience. The harder potential sources of stimulation the better. This desire for total sensory experience belongs to what motivates vibrating controllers, three-dimensional effects and stereophonic sound. They would like to 'feel' the experience in as many ways as they can. Rather than the lack of stimulation as seen in sensory deprivation tanks, they are seeking stimulation at the opposite end of the sensory spectrum.

The down sides arise when the amount of play becomes destructive. If the person neglects hygiene, way of life, sleep, eating along with other self-care, they are well enroute to addiction. Since game titles are more acceptable stimulation than gambling or drugs, many addictive personalities often resort to this activity to disguise or mask their addictions. As opposed to overcoming their previous addiction, they've got transferred it to an alternative object. If you watch serious gaming players you will see the various mood altering experiences each goes through when playing their games.

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